Game Design
Concept, mechanics and structure worked out before production starts.
- Concept and pitch development
- Core mechanics and systems design
- Level and world design
- Game design documentation
Game Design
Game design, development, art, porting and QA, from concept through to a playable build. Builds in Godot and Unity, art in Blender. Clients worldwide.
Quick Answers
Everbound Creative is a Utah game studio providing game design, development, art, porting and QA, working with clients worldwide.
Everbound Creative builds games in Godot and Unity, and produces 3D art and animation in Blender.
Yes. Everbound Creative takes over stalled or partially built game projects, including ones with incomplete code or missing assets.
Yes. Everbound Creative produces character design and modeling, environment and prop art, rigging and animation, and 2D sprite assets in house.
Services
Concept, mechanics and structure worked out before production starts.
Full builds in Godot and Unity, from prototype to release candidate.
Characters, environments and animation produced in house.
Existing games made to hold their frame rate on the target hardware.
Structured testing with written findings.
Taking over stalled or partially built projects.
FAQ
Original games and client projects, from small prototypes through to full playable builds. We handle design, code, art and porting.
Yes. Character design, environment art, 3D modeling, texturing and animation.
Yes. We take over existing projects, including ones with incomplete code or missing assets.
Yes. A prototype is usually the cheapest way to find out whether an idea works before committing to a full build.
Godot and Unity for game builds, Blender for 3D art and animation.
Yes. Game work is delivered worldwide.
Tell us about the project, whether it is a concept or a half finished build.